There are a few other crossbows that are quite good, but Mythslayer is still the best one among: Rolling Thunder. Three times per day you can try to dominate outsiders, this creature has to pass a will saving throw (DC 22) or will be under the dominating effect till the end of the fight. Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. Option 2 Whenever the wearer of these gloves lands a sneak attack against an enemy, the enemy becomes vulnerable to fire for 1 round and suffers additional 2d6 fire damage. Pathfinder: Wrath of the Righteous - Enhanced Edition, This item has been removed from the community because it violates Steam Community & Content Guidelines. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. Posted on October 29, 2021 July 14, 2022 By saadtariq Unique Shields List and Locations. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. If you think we have used your content without permission, Please go to the Abuse Page to contact us and we will be taking it seriously. Wrath of the Righteous lets you choose between realtime-with-pause and turn-based combat, and you can switch between the two by pressing T. If you prefer the precision of turn-based but would. Choosing this just levels you with the partially completed item, but the enchant option in crusade mode just shows up in red as if you dont have the item. Let's check it out. It fixes a number of crushes, and issue with loot disappearance, some essential NPC being dead, and more. When you return (after the Ivory Sanctum), the witch will gloat they've taken Kyado prisoner but Kyado will break free and kill the witch in a cutscene right after, while weaing Delamere's treasures. All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. Your email address will not be published. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. Head downstairs and interact with the sarcophagus. Option 2 You can cover yourself in an invisible corrupted fire. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. This effect lasts 1d3 rounds. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Pathfinder: Wrath of the Righteous Unique Items and Locations The hardest to find unique items are: Pathfinder: Wrath of the Righteous Barding Pathfinder: Wrath of the Righteous Midnight Bolt Pathfinder: Wrath of the Righteous Brazen Whip Pathfinder: Wrath of the Righteous Book of Dreams Pathfinder: Wrath of the Righteous Linds Family Chainmail Opening Information Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. restore a variety of relics and more. Name Type Desc Option 1- +3, grants ferocity as per the universal monster rule. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. Option 2 +3, +2 morale bonus to dexterity. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. Im writing this guide to save people the time and effort of testing to figure out []. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. Option 1 +2, this shortspear absorbs water from the target on each hit. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. Dried up spring When you exit the streets of Dresen, you will meet the Hand of Heaven. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. This effect stacks up to 3 times and persists for 1d4 rounds. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. The enemy also suffers -2 penalty to all saving throws until the end of combat. On every fifth hit it automatically casts the cold ice strike spell in the direction of the enemy as a 12th level wizard. In addition, all wearers allies deal additional 3d6 fire damage on successful attacks with weapons for 1 round. The affected creature suffers 1d4 unholy damage for each scorch. The modified spell also becomes maximized as though using the maximize spell feat. Option 1 Whenever this shield is under the affect of warpriests sacred shield, each time the wielder bashes using this shield, it deals 1d6 holy damage, an enemy must pass a will saving throw (DC 18) or will be marked. Act 3 - First Retriever - Padded Armor/Shirt. If you are hit, this bonus resets. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. Under its effect, all your fire spells deal additional 2d6 unholy damage. "Notes for the Storyteller" is a . Thanks for making it. All critical hits against this creature deal additional 3d6 piercing damage. Once per day you can charge both weapons in your hands with this flame for 10 minutes. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. The effects of multiple applications of this ability do not stack. 20 units per day. A simple mod to show all possible items from the very first relic project card. All critical hits against this creature deal additional 3d6 piercing damage. I'm not joking. Thats all we are sharing today in Pathfinder: Wrath of the Righteous All Restored Crusader Relics Guide, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Todeshund, Your email address will not be published. Choosing this just levels you with the partially completed item, but the enchant option in crusade mode just shows up in red as if you dont have the item. 20 units per day. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. Your email address will not be published. Bardiche/Sling Staff/Trident (Same effects across all three weapons) . Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. If you think Ive missed a relic, or have extra information youd like me to add, then please let me know. It is set in the Worldwound and deal with the armies of Deskari. Thanks u/Vargkungen from reddit who found the item names in Toybox you will have to use the mod to add the item if you want to use the scalemail. This bonus can stack up to +5. Option 2 You bound a part of your soul to the ring. The creature is staggered and loses 1 hit point each round. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. 20 units per day. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. Option 2 Whenever the wielder of this ammuntion lands a hit, the enemy must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Option 2 These glasses are made of very thick crystal. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. You become immune to fire damage, but gain weakness to cold and holy damage. I will try to update this later. Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. Option 2 +3, speed, whenever the wielder lands a hit with this sai on a summoned creature, it deals additional 1d12 piercing damage. Bugged. You gain +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. Such mark can only be on 1 target at a time. Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. Option 2 +6 enhancement bonus to charisma and intelligence.